1. Have you ever used a game, simulation, or virtual world for learning? If so, please describe an example of each type of technology-based learning and your perspective on the effectiveness of that method of learning. How does your perspective agree or disagree with what is presented in Chapter 20 of your text?
2. Also, since games are supposed to be fun and voluntary, how can educators require a game for students to play and still expect it to be engaging and fun?
Be sure to make reference to the week\'s readings in your response. Please allow neither your initial post nor any of your replies to exceed one paragraph in length.
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